Basic Game Play

Hand Signals

 

Various out-of-game hand signs are used to indicate different in-game effects.

  • Out-of-game question or clarification - A fist placed on the player’s head.
  • Person is not present in-game; (player should ignore them) - A hand or weapon placed flat on the top of the player’s head.
  • Untargetable - Arms held across the player’s chest in a “X” shape.
  • Invisible - One arm held across the player’s chest.
  • Languages - A fist held in front of the player’s mouth like a microphone.
  • Disguise - A palm covering the player’s mouth like a mask.
  • Hidden - One finger held over the player’s mouth.

 

 

Weight

Each character starts with 8 weight capacity. A player can increase their weight capacity through various Talents.

 

Item cards will specify how much an item weighs. If an item’s weight is listed as partial (P), it is equal to ⅓ weight. If a player has a physrep for a partial-weight item, that item does not count toward their total item weight.

 

Armor Weight Restrictions

There are four armor weight classes: light, medium, heavy, and ultra heavy. Some armor weight classes have mobility restrictions in combat. Some restrictions exist in role-play scenarios, for example, a player wearing Heavy Armor may not be able to swim or fit into tight spaces, and a player wearing Ultra Heavy Armor will not be able to climb a wall or jump. A player can only carry one unequipped suit of armor.

  • Light Armor - 1-2 Weight: The player has no movement restrictions.
  • Medium Armor - 3-4 Weight: The player has no movement restrictions during combat and slight roleplay restrictions.  
  • Heavy Armor - 5-6 Weight: The player cannot sprint and can only jump small distances during combat. The player has moderate roleplay restrictions.
  • Ultra-Heavy Armor - 7+ Weight: The player can only walk during combat and takes 5 seconds to stand up from prone without help. The player has extreme roleplay restrictions.

 

Unconsciousness and Death

When a player drops to 0 HP, the player is knocked unconscious, and their character lies on the ground until they are revived or stabilized. Out of game, the player may lie on the ground where they fell, or, if the player would be endangered by lying on the ground, they can place their hand or weapon flat on top of their head and move to the side of the encounter.

 

A player can be revived once per encounter by Born Anew, Revenant, Energy Carom, or by an item (scrollenchantment, etc.). If a player falls unconscious after being revived, they remain unconscious until the combat has ended. If a player is not revived in a timely manner or their body is unrecoverable, the character dies. At this point, the character can only come back by sacrificing an XP. A player can only come back from death by sacrificing XP once per event.

 

Stabilize 

After combat is over, players who are still conscious may stabilize their unconscious teammates by taking 30 uninterrupted seconds to attend to them. The stabilized players remain at 0 HP, and will fall unconscious again after taking any damage. A stabilized player cannot be healed and remains stabilized until they are knocked out again, are affected by a revive mechanic, or return to town. While stabilized, a player may not deal damage, use talents, or run.