Rogue
Skills
(Crafting, Item Interaction)
Poisons must be made in town. Poisons take a roleplay action to apply. No more than one poison can be applied to a single weapon. All poisons can be applied by a player with any rank of Poisons. A player with any rank of Poisons may choose when to use an applied poison. A player without Poisons must use an applied poison on their next strike with the poisoned weapon. For more details on acquiring plants, creating poisons, and using recipes, see the Potion Crafting section.
(Rank I) The player can make Rank I poisons if they have the materials.
(Rank II) The player can make Rank I and II poisons if they have the materials. The player receives 4 random or 2 specific plants per event. The player learns one random recipe when this skill is purchased.
(Rank III) The player can make Rank I, II, and III elixirs if they have the materials. The player receives 12 random or 6 specific plants per event. The player learns another random recipe when this skill is purchased.
Abilities
(Rankless) When used, the player may choose one of the following effects:
- Combat
- Bola (Packet, Ranged Weapon) - Ranged Knockdown
- Caltrops (Self Cone) - Stumble enemies in a 5’ cone
- Smoke Bomb (Packet, Ranged Weapon, Self Area) - Blinds allies and enemies in a 5’ radius for 3 seconds
- Throwing Nail (Packet, Ranged Weapon) - Pins a target for 5 seconds
- Role Play
- Grappling hook
- Climbing claws
- Weights
- Powder
- Sleeping gas (Reach) - Causes a calm target to sleep instantly. The target wakes up after 30 seconds, when hit, or upon physical contact.
(Packet, Weapon)
(Rank I) The target is blind for 5 seconds.
(Rank II) The target is blind for 10 seconds.
(Rank III) The target is blind for 20 seconds.
(All Self, R3 Reach)
Disguise lasts indefinitely, so long as the player/target does not receive or make any offensive action, sleep, or choose to remove it.
(Rank I) After 10 seconds, the player can make themselves look like a random person with no affiliation to any group.
(Rank II) After 10 seconds, the player can make themselves look like a random person with an affiliation to a group (via symbol, uniform, etc.).
(Rank III) The player can use previous ranks of Disguise on allies. The player can disguise themself instantly and can perfectly resemble a specific person. Offensive action does not break this disguise.
(Encounter)
Takes effect instantaneously in-game, halting the movement of all other characters. The player cannot move through people or objects, or use any talents or items during the Vanish. Attempting to hit a target or being hit breaks the Vanish. The player cannot use Vanish if it would halt a target that was halted by their Vanish within the last 3 seconds.
(Rank I) The player moves in a straight line. The player has 5 seconds to go as far as they want.
(Rank II) The player can change their trajectory up to 90 degrees during the Vanish. The player has 10 seconds to go as far as they want.
(Rank III) The player has full range of motion and can interact with simple objects during the Vanish. They can bring a willing target with them. The player has 20 seconds to go as far as they want.
Assassin
Skills
(Melee Weapon, R3 Weapon)
If an enemy is alerted to the player, the player cannot use Assassinate for the rest of the encounter. The player cannot assassinate a target that is in combat. Enemies with high Durability may not take the full effect of this ability.
(Rank I) The player can make a melee strike to instantly reduce a target's HP to 0 provided the target is not aware of the player's presence. This is audible to anyone within 10'.
(Rank II) The player can make a melee strike to instantly reduce a target's HP to 0 silently provided the target is not aware of the player's presence. The player can hide unconscious targets instantly.
(Rank III) The player can make a strike to instantly and silently reduce a target's HP to 0, provided the target is not aware of the player's presence. The player can use a ranged weapon to Assassinate. The player can hide unconscious targets instantly. The player can regain the use of Assassinate during the same encounter if all enemies that were aware of them are unconscious.
All damage bonuses from this talent only affect one-handed weapons.
(Rank I) The player adds 1 base damage until they are hit by an enemy for the first time during an encounter. The player can focus for 10 seconds to regain this effect.
(Rank II) The player adds 1 base damage until they are hit by an enemy for the first time during an encounter. The player can focus for 10 seconds to regain this effect. After hitting enemies twice, the player adds 1 base damage to their next attack. This attack does not count as a hit for the sake of this skill.
(Rank III) The player adds 2 base damage until they are hit by an enemy for the first time during an encounter. The player can focus for 10 seconds to regain this effect. After hitting enemies twice, the player adds 2 base damage to their next attack. This attack does not count as a hit for the sake of this skill.
Abilities
(Self, Reach)
(Rank I) The player’s or an ally's next instance of single-target damage is piercing.
(Rank II) The player or an ally can make one attack piercing damage during the encounter. An ally can only have one active use of Expose Rank II at a time.
(Rank III) The player selects a target. Either the player’s or an ally’s damage against the target is piercing for the encounter.
(Melee Weapon, Point)
The player strikes a target with a melee weapon as if making an attack but calling “Ghost Blade” instead of damage, marking the target. When the marked target uses or is affected by a talent, blocks, or attacks, the player can call “Ghost Blade X” to deal X damage to the location marked when the ability was first called. The base damage of the player’s initial attack is multiplied; any non-base damage additions are not multiplied but are added to the damage total. Any damage increases given to the player after the mark is applied to the target are not added to the damage total.
(Rank I) Doubles the mark’s base damage.
(Rank II) Triples the mark’s base damage.
(Rank III) Triples the mark’s base damage plus 10 or quadruples the mark’s damage, and automatically redirects hits to the torso, excluding marks on weapons and shields.
(Self, Reach, R3 Reach)
Making any offensive action breaks the Invisibility. The player can instantly use another use of Invisibility to remain invisible. During an Invisibility, the player can “Shadow” a non-combat target, following behind them within arm’s reach, which pauses the current Invisibility countdown. While Shadowing a target, if the target enters combat or is searched, the Shadow will break and the Invisibility countdown will resume. A player cannot Shadow a target that already has a Shadow.
(Rank I) The player is invisible for 15 seconds.
(Rank II) The player is invisible for 30 seconds.
(Rank III) The player is invisible and completely silent for an encounter. Can use previous ranks of Invisibility on ally targets. Ally targets cannot Shadow.
Thief
Skills
When the player attempts to hit an enemy that is different from the last enemy they attempted to hit, they get a DR and bonus base damage on attacks for the next instances of damage.
(Rank I) The player adds 1 base damage and has a DR 1 for one enemy attack.
(Rank II) The player adds 1 base damage for two attacks and has a DR 1 for two enemy attacks.
(Rank III) The player adds 2 base damage for two attacks and has a DR 2 for two enemy attacks.
(Reach, Self)
Usable once per target.
(Rank I) The player can pick three objects to pickpocket—they must guess all three objects correctly to succeed and can only pickpocket coins. The player can conceal up to 1 weight worth of items or up to 100 iron on their person. The player can pick locks in 30 seconds.
(Rank II) The player can pick three objects to pickpocket—they must guess at least two correctly to succeed. The player can pickpocket coins and any item that would fit in a purse or bag. The player can conceal up to 2 weight worth of items or up to 500 iron on their person. The player can pick locks in 15 seconds.
(Rank III) The player can pick three objects to pickpocket—they must guess at least correctly to succeed. The player can pickpocket any item that is not equipped. The player can conceal up to 3 weight worth of items and any amount of iron on their person and can also conceal one partial weight item on a target. The player can pick locks in 5 seconds.
Abilities
(Self)
The player can leap during combat, making them immune to damage and effects. Acrobatics can be used to jump over obstacles, negate collision damage, and negate the damage and effects of a trap. The player can attack once or use one ability during each leap. The player must have one foot planted between leaps but can stay there as long as they wish before making their next leap. If the player is forced to move while landed, they can instead use the next leap of Acrobatics, else that use of Acrobatics breaks.
(Rank I) The player can leap for 5 seconds.
(Rank II) The player can leap two times in a row for 5 seconds each leap.
(Rank III) The player can leap 3 times in a row, 5 seconds each leap.
(Packet, Weapon)
(Rank I) The target is shaken for 5 seconds.
(Rank II) The target is shaken for 10 seconds.
(Rank III) The target is shaken for 20 seconds.
(Self, Voice, Reaction)
Facade can be used to avoid potentially combative encounters due to a failed action (sleight of hand or otherwise.)
(Rank I) Allows the player to remove suspicion from themselves or to throw their voice to distract a target for 30 seconds.
(Rank II) Allows the player to completely remove suspicion from themselves, allowing them to re-attempt the failed action, or throw their voice to distract two targets for 30 seconds.
(Rank III) Allows the player to remove suspicion from themselves and move a target's current suspicion elsewhere, or throw their voice to distract six targets for 30 seconds.