Noble

Abilities

Charisma

(Character Interaction)

Charisma makes the player highly persuasive or emphatic to a target or group of targets through spoken words, a look, or physical actions (i.e. a bow or handshake).

 

(Rank I) Makes the player very persuasive or emphatic, such that a target is inclined to believe or approve of the player’s stance.

(Rank II) Makes the player highly persuasive or emphatic, such that a target is strongly inclined to believe or approve of the player’s stance.

(Rank III) Makes the player exceptionally persuasive emphatic, such that a target is strongly compelled to believe or approve of the player’s stance.

Decorum

(Voice, Reaction)

The effectiveness of Decorum will vary depending on the context and targets.

 

(Rank I) The player can take back spoken words or grab the attention of a target.

(Rank II) The player can take back spoken words, force two targets to stop fighting, or grab the attention of a group of up to 16 people.

(Rank III) The player can take back any non-heinous action or make any-sized group of people stop and listen to the player.

Income

(Rankless) The player gets 125 iron per purchase of this ability at the beginning of each event.

Tactician

(Voice)

The player must call out the name of an ability that the target has. The called ability must be the next talent the target uses or they lose the free use. The use of Tactician is consumed regardless of whether the target utilizes the free use of the called ability or not. The player cannot target themself with Tactician.

 

(Rank I) The player tells an ally to use one of their Rankless or Rank I abilities, giving them a free use of that ability.

(Rank II) The player tells an ally to use one of their Rankless, Rank I, or Rank II abilities, giving them a free use of that ability. 

(Rank III) The player tells an ally to use one of their Rankless, Rank I, Rank II, or Rank III abilities, giving them a free use of that ability.

Training

(Rankless) The player selects one Rankless Warrior ability to purchase. Each player may only select one ability to train in but can purchase that ability multiple times.

Knight

Many Knight talents affect a group of people called a Team. At the beginning of a quest the player can form a Team that includes themselves and up to three other targets.

Skills

Advanced Training

Advanced Training allows the player to purchase a Warrior Title at the cost of a skill. The player can only pick from Shield Fighter, the armor category, or the support category.  

 

(Rank I) The player chooses the Rank I effect of a Warrior Title.

(Rank II) The player chooses (without the effects of the prior ranks of the Warrior Title) the Rank II or Rank I of a Warrior Title.

(Rank III) The player chooses (without the effects of the prior ranks of the Warrior Title) the Rank III, Rank II, or Rank I effect of a Warrior Title.

Squire

(Self)

The player employs a Squire that can carry some of their items. These items can be accessed at any time.

 

(Rank I) The Squire can carry up to 2 weight or one suit of armor and can change the player to that armor in 10 seconds.

(Rank II) The Squire can carry up to 4 weight or two suits of armor and can change the player to that armor in 5 seconds.

(Rank III) The Squire can carry up to 6 weight or three suits of armor and can change the player to that armor instantly.

Strategist

(Voice)

Strategy Points go away at the end of a quest.

  • The player earns Strategy Points when one of the following things happens:
    • A target uses an effect provided by one of the player’s abilities on someone other than the player (once per each use of the player’s abilities)
    • A member of the player’s Team drops a target to 0 HP
    • A member of the player’s Team has a talent used against them by an enemy
  • The player may spend Strategy Points on one of the following effects:
    • The player calls “Strategy: Defence” to give everyone on the player’s Team 3 SP.
    • The player calls “Strategy: Offense” to give everyone in the player’s Team 1 additional damage to their next three single-target attacks.
    • The player calls “Strategy: [player’s house bond name]” to give everyone on the player’s Team a use of their house bond even if they are not a member of the house.
    • The player calls “Strategy: Call to Arms” to allow all Team members other than the player to use a R1 or Rankless ability for free within the next 5 seconds.
    • The player can increase the Rank of a Tactician when used on a member of the player's Team.

 

(Rank I) Using a strategy costs 9 Strategy Points

(Rank II) Using a strategy costs 7 Strategy Points

(Rank III) Using a strategy costs 4 Strategy Points

Abilities

Morale

(Voice)

 

(Rank I) The next instance of damage a Teammate receives is reduced by 5. 

(Rank II) The next two instances of damage a Teammate receives are reduced by 5. 

(Rank III) The next three instances of damage a Teammate receives are reduced by 5.

Warcry

(Voice)

 

(Rank I) Adds 2 damage to each Team member's next single-target attack.

(Rank II) Adds 3 damage to each Team member's next single-target attack.

(Rank III) Adds 4 damage to each Team member's next single-target attack.

Lord

Skills

Erudite

(Rank I) The player gains four additional backgrounds of their choice.

(Rank II) The player gains six additional backgrounds of their choice.

(Rank III) The player calls upon their scribe once per event to compile a wealth of information. The scribe will take one quest’s worth of time to compile the information. The player can also research one additional topic between events. 

Languages

(Rank I) The player can understand all common spoken languages.

(Rank II) The player can read, write, and speak all common spoken languages.

(Rank III) The player can understand and convey hidden intent and cultural nuance and read expressions. They can resist nonmagic mental manipulation by consuming an equally ranked talent (Kin Attributes can be resisted for free).

Abilities

Guidance

(Voice)

The player can only give targets abilities that have already been used during the encounter by an ally or enemy. The player must focus for 5 seconds while explaining the ability to the target. The ability cannot be magical. A target can only receive one Guidance ability at a time. 

 

(Rank I) The player gives an ally or enemy one use of a Rankless or Rank I ability.

(Rank II) The player gives up to two allies or enemies one use of a Rankless or Rank I ability, or gives one target one use of a Rank II ability.

(Rank III) The player gives up to three allies or enemies one use of a Rankless or Rank I ability, or gives two targets one use of a Rank II ability, or gives one target one use of a Rank III ability. 

Rally

(Voice)

 

(Rank I) The player gives a target 1 additional base damage towards a specified target. When the specified target falls unconscious, the effect is removed.

(Rank II) The player gives up to three targets 1 additional base damage towards a specified target. When the specified target falls unconscious, the effect is removed.

(Rank III) The player gives up to three targets 1 additional base damage to all targets for the encounter.

Steward

(Point)

 

(Rankless) With each purchase the player can pick one use of any steward to add to their retinue:

  • Combat Steward: Twice per steward per quest, the player can administer a non-equipment item to allies during combat by pointing. 
  • Armor Steward: The player can register a weapon or armor to the steward before a quest. The player can swap an ally’s equipment with the registered equipment after a 5 second focus OPQ. The ally can refuse the swap. The ally’s original equipment can be taken back from the steward in town. Equipment a steward is holding cannot be accessed without using the steward during a quest. 
  • Mercantile Steward: The steward can procure a copy of a non-unique item the player already has for the player to purchase once per out-of-game day. The steward will take one quest’s worth of time to acquire the item.