Equipment Modifications

Modifications can be added to equipment either while it is being crafted or afterwards. Adding the modifications after the item has been created requires 1 additional supply (ingot, unit, etc.) per piece per sitting.

All

 

  • Gem Setting - 1 Slot - Places a setting into the item that gems may be swapped in and out of. Gems may be used by the wielder or wearer of the gem set item.

  • Ornate - 1 Slot - The item is decorated (engraved, polished, encrusted, etc.) per the player's description.

Weapon

 

  • Light Construction - Weight reduced by 1 per slot to a minimum of 1.
  • Wieldy - Once per encounter per slot, the first ability called that doesn't trigger due to this weapon not hitting as required (i.e. missed after calling Crushing Blow) is not expended like it would be otherwise.
  • Spring-tempered - Melee - Weapons breakpoint is now a damage point, with 2 durability points per slot.
  • Shockproof - 1 Slot - Weapon cannot be broken by its own damage.
  • Soft Temper - Melee - 1 Slot - If “broken” the weapon is still usable but only swings for a maximum of 1 damage (even with talents) until repaired.
  • Twin - 1 Slot - Only 1 handed Weapons. Must have 2 of the same weapon with this mod on each. Designed to fit into a single sheath, making their combined weight that of a single weapon.
  • Sturdy - 1 Slot - The base damage of this weapon can only be reduced by the wielder.

Armor

 

  • Fitted - The player may move as if their armor is one weight class lighter. (the weight and weight class stays the same).
  • Extra Pockets - adds 1 constitution of carry weight for non-equipment per slot.
  • Padded - 1 Slot - Reduced collision damage to 1
  • Warm/ vented - 1 Slot - Increase cold or warm resistance by 1.
  • Cloth Lined - 1 slot - the armor is quiet.
  • Prefab - reduces don/doff time by 10s per slot

Shield

 

  • Reinforced Rim - 1 Slot - If broken, hits to the shield count as hits to that arm, but with an additive DR 1.

  • Shock-absorbing Cover 1 slot - The first stun effect in a given encounter that would be taken is mitigated.

  • Custom Bracing - 1 slot.- Can change the stun effect of a shield to a different shield stun effect.

  • Supported Enarm - 1 slot. The wearer has a DR 6 against non-weapon objects that hit them anywhere.

Bow

 

  • Tillered - 1 Slot - can combine two Rank one uses of an ability into a single rank two.